Title |
Author |
Keywords (by author) |
Year |
Paper |
Designing a Questionnaire for Tabletop Gaming Motivations |
Mehmet Kosa and Pieter Spronck |
Motivation for tabletop games, motivation for non-digital games |
2018 |
PDF |
Player Perceptions of Fairness in Oddly Shaped Dice |
Francesco Boschi, Hamna Aslam and Joseph Alexander Brown |
Dice fairness perception, Dice design preferences, Dice Design |
2018 |
PDF |
Blood Bowl: The Next Board Game Challenge for AI |
Niels Justesen, Sebastian Risi and Julian Togelius |
Artificial Intelligence, Machine Learning, Board Games |
2018 |
PDF |
Drawing without Replacement as a Game Mechanic |
Fernando de Mesentier Silva, Christoph Salge, Aaron Isaksen, Julian Togelius and Andy Nealen |
board games, dice, randomness |
2018 |
PDF |
You Have my Sword; and my Bow; and my Axe: Player Perceptions of Odd Shaped Dice for Dungeons &asp; Dragons |
Kamilla Borodina, Hamna Aslam and Joseph Alexander Brown |
Dice fairness perception, Dice design preferences, Dice Design |
2019 |
PDF |
Dice Design Respecting Player Preference for Colours and Contrast |
Hamna Aslam, Joseph Alexander Brown and Ecaterina Baba |
Dice fairness perception, Dice design preferences, Dice Design, Colour Preference |
2019 |
PDF |
Towards a game-independent model and data-structures in digital board games: overview of the state-of-the-art |
Luiz Jonata Pires de Araujo, Mariia Charikova, Juliano Efson Sales, Vladislav Smirnovand Ananga Thapaliy |
board games, game states, knowledge representation, data structures |
2019 |
PDF |
I Now Pronounce You...: Utilizing Critical Gameplay to Question the Institution of Marriage |
Alexis Pulos |
Procedural Design, Critical Gameplay, Marriage, Education |
2019 |
PDF |
Operationalizing Conflict Strategies in a Board Game |
Sarah Harmon, Remington Maxwell and Arnav Jhala |
conflict modeling, education, social skill learning |
2019 |
PDF |
Ant Colony Optimisation for map generation and improving game balance in the Terra Mystica and Settlers of Catan board games |
Rommel Dias Saraiva, Alexandr Grichshenko, Luiz Jonata Pires de Araujo, Bonfim Amaro Junior, Guilherme Nepomuceno de Carvalho |
Ant colony optimisation, Terra Mystica, Settlers of Catan, procedural content generation |
2020 |
PDF |
Refugeoly Building a Serious Game through refugee testimonies |
Vinny Montag |
Refugee, game design, NGO, mafia, money, serious games |
2020 |
PDF |
Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom |
Marco Scirea, Andrea Valente |
Boardgames, Computational Thinking, education, classification, guidelines |
2020 |
PDF |
The making of La Mancha: Games as Literary Criticism |
Christopher Totten |
Game Design, literature, Don Quixote, educational games, literary criticism, design thinking |
2020 |
PDF |
Exploring Game Balance in the Scandinavian Fox Game with Monte-Carlo Tree Search |
Olof Mattsson and Anton Janshagen |
Fox Games, Game Balance, Artificial Intelligence, Monte-Carlo Tree Search |
2022 |
PDF |
Tabletop role playing games and creativity: The Game Master perspective |
Akrivi Katifori, Dimitra Petousi, Pantelis Sakellariadis, Maria Roussou and Yannis Ioannidis |
tabletop role playing games, creativity, game masters, user study |
2022 |
PDF |
Who Wants to Play a Character Without a Weakness? The Role of Flaws in Tabletop Role-Playing Games and Potential Benefits for Mental Health |
Susanne Poeller, Martin Dechant and Regan Mandryk |
tapletop, role-playing, TTRPG, Dungeons & Dragons, D&D, character creation |
2023 |
PDF |
Historical reality vs anachronistic fantasy: The history educators’ perspective on tabletop RPGs |
Dimitra Petousi, Akrivi Katifori, Maria Roussou, Yannis Ioannidis and Pantelis Sakellariadis |
Tabletop role playing games, History education, User study |
2023 |
PDF |
A Framework for Analogue Game-modification Learning |
Christian Paller |
Learning games, game-based learning, participatory game design, game modification |
2023 |
PDF |
"Show your cards!": What do creators need for the game design process? |
Lori Kougioumtzian, Christos Lougiakis and Akrivi Katifori |
board game design, playtesting, digital tools for board game creation, user study |
2023 |
PDF |
"It Has to Ignite Their Creativity": Opportunities for Generative Tools for Game Masters |
Kevin Tang, Terra Mae Gasque, Rachel Donley and Anne Sullivan |
Tabletop role-playing games, Procedural content generation, Creativity support tools |
2023 |
PDF |
Computer Aided Content Generation – A Gloomhaven Case Study |
Marcus Gerhold and Kristian Tijben |
Evolutionary algorithm, dungeon generation, board game, Gloomhaven |
2023 |
PDF |