Workshop on Tabletop Games Archives

Overview

Year Date Organizers Location Papers
2018 August 7 Antonios Liapis, Cameron Browne Malmö, Sweden 4
2019 August 26 Antonios Liapis, Fernando de Mesentier Silva San Luis Obispo, CA, U.S.A. 5
2020 September 11 Hamna Aslam, Joseph Alexander Brown Online 4
2022 September 6 Hamna Aslam, Joseph Alexander Brown, Antonios Liapis Athens, Greece 2
2023 April 11 Micael Sousa, Hamna Aslam, Akrivi Katifori, Joseph Alexander Brown, Antonios Liapis Lisbon, Portugal 6

Papers

Title Author Keywords (by author) Year Paper
Designing a Questionnaire for Tabletop Gaming Motivations Mehmet Kosa and Pieter Spronck Motivation for tabletop games, motivation for non-digital games 2018 PDF
Player Perceptions of Fairness in Oddly Shaped Dice Francesco Boschi, Hamna Aslam and Joseph Alexander Brown Dice fairness perception, Dice design preferences, Dice Design 2018 PDF
Blood Bowl: The Next Board Game Challenge for AI Niels Justesen, Sebastian Risi and Julian Togelius Artificial Intelligence, Machine Learning, Board Games 2018 PDF
Drawing without Replacement as a Game Mechanic Fernando de Mesentier Silva, Christoph Salge, Aaron Isaksen, Julian Togelius and Andy Nealen board games, dice, randomness 2018 PDF
You Have my Sword; and my Bow; and my Axe: Player Perceptions of Odd Shaped Dice for Dungeons &asp; Dragons Kamilla Borodina, Hamna Aslam and Joseph Alexander Brown Dice fairness perception, Dice design preferences, Dice Design 2019 PDF
Dice Design Respecting Player Preference for Colours and Contrast Hamna Aslam, Joseph Alexander Brown and Ecaterina Baba Dice fairness perception, Dice design preferences, Dice Design, Colour Preference 2019 PDF
Towards a game-independent model and data-structures in digital board games: overview of the state-of-the-art Luiz Jonata Pires de Araujo, Mariia Charikova, Juliano Efson Sales, Vladislav Smirnovand Ananga Thapaliy board games, game states, knowledge representation, data structures 2019 PDF
I Now Pronounce You...: Utilizing Critical Gameplay to Question the Institution of Marriage Alexis Pulos Procedural Design, Critical Gameplay, Marriage, Education 2019 PDF
Operationalizing Conflict Strategies in a Board Game Sarah Harmon, Remington Maxwell and Arnav Jhala conflict modeling, education, social skill learning 2019 PDF
Ant Colony Optimisation for map generation and improving game balance in the Terra Mystica and Settlers of Catan board games Rommel Dias Saraiva, Alexandr Grichshenko, Luiz Jonata Pires de Araujo, Bonfim Amaro Junior, Guilherme Nepomuceno de Carvalho Ant colony optimisation, Terra Mystica, Settlers of Catan, procedural content generation 2020 PDF
Refugeoly Building a Serious Game through refugee testimonies Vinny Montag Refugee, game design, NGO, mafia, money, serious games 2020 PDF
Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom Marco Scirea, Andrea Valente Boardgames, Computational Thinking, education, classification, guidelines 2020 PDF
The making of La Mancha: Games as Literary Criticism Christopher Totten Game Design, literature, Don Quixote, educational games, literary criticism, design thinking 2020 PDF
Exploring Game Balance in the Scandinavian Fox Game with Monte-Carlo Tree Search Olof Mattsson and Anton Janshagen Fox Games, Game Balance, Artificial Intelligence, Monte-Carlo Tree Search 2022 PDF
Tabletop role playing games and creativity: The Game Master perspective Akrivi Katifori, Dimitra Petousi, Pantelis Sakellariadis, Maria Roussou and Yannis Ioannidis tabletop role playing games, creativity, game masters, user study 2022 PDF
Who Wants to Play a Character Without a Weakness? The Role of Flaws in Tabletop Role-Playing Games and Potential Benefits for Mental Health Susanne Poeller, Martin Dechant and Regan Mandryk tapletop, role-playing, TTRPG, Dungeons & Dragons, D&D, character creation 2023 PDF
Historical reality vs anachronistic fantasy: The history educators’ perspective on tabletop RPGs Dimitra Petousi, Akrivi Katifori, Maria Roussou, Yannis Ioannidis and Pantelis Sakellariadis Tabletop role playing games, History education, User study 2023 PDF
A Framework for Analogue Game-modification Learning Christian Paller Learning games, game-based learning, participatory game design, game modification 2023 PDF
"Show your cards!": What do creators need for the game design process? Lori Kougioumtzian, Christos Lougiakis and Akrivi Katifori board game design, playtesting, digital tools for board game creation, user study 2023 PDF
"It Has to Ignite Their Creativity": Opportunities for Generative Tools for Game Masters Kevin Tang, Terra Mae Gasque, Rachel Donley and Anne Sullivan Tabletop role-playing games, Procedural content generation, Creativity support tools 2023 PDF
Computer Aided Content Generation – A Gloomhaven Case Study Marcus Gerhold and Kristian Tijben Evolutionary algorithm, dungeon generation, board game, Gloomhaven 2023 PDF