We welcome paper submissions as describing novel research. Papers submissions will be subject to double-blind peer review, and each submission will be peer reviewed. Authors of accepted papers will be invited to give an oral presentation of their paper at the workshop. Presenters are expected to attend physically. |
All submissions should be anonymized, as the review process is double-blind. All submissions should be in PDF format and use the 2-column (sigconf) ACM Template. Authors may submit either full papers (typically up to ten pages in length, excluding references and appendices), or short papers (up to six pages, one column or four pages, two columns in length, including references). |
Papers should be submitted through EasyChair (to the "Workshop on Tabletop Games" track). |
|
Topics include but would not be limited to: |
Player/User Experience Testing and Playtest Methodologies |
Design and Manufacturing of Physical Game Objects |
Impact of 3D printing and rapid prototyping |
Rules Generation, Development, and Extraction |
Crowd-Funding Development and Processes |
Social Networks and Discussion Groups on Analog Games |
Impact of YouTube (i.e. video rule-books) on games rules presentation |
IoT Technologies in Games Objects |
Procedural Content Generation |
Technology applied to the understanding of play |
Historical Reviews, Post Mortem, and Lessons Learned |
Dos and Don’ts of Game Design |
Applications of tabletop games (education, personal transformation, cultural heritage, etc) |
Digital support/extensions to tabletop games (including XR) |
Ancient tabletop games |