| Ethnographic studies on playing or designing board game play. |
| Comparisons between specific board games or a study in a game’s historical evolution in case of multiple editions and remakes. |
| Studies in design patterns, taxonomies or other elements of board games. |
| A procedural reading of board game design. |
| Board games for a purpose (e.g. education, psychological support, training). |
| Artificial Intelligence for playing board games, card games, or tabletop role-playing games. |
| Automated generation of board game elements (rules, pawns, board setups, cards, tabletop role-playing dungeons, ...). |
| Technology-mediated board game play, e.g. as game master, time keeper, or audiovisual stimulus. |
| Lessons learned from commercial (or otherwise) board game design (including post-mortems) |
| Critical analysis of board games. |
| Board game design informed by game studies research. |
| Proposals for sharing and community building (repositories, youtube channels, ontologies, jams). |
| History of tabletop games (or a subset thereof) and current trends. |